Tiny World Defender
This is a short, 5 minutes game. Build defensive satellites (press S ingame to toggle build) and factories (F), that produce more resources. Survive till the end of kinda deadly weave of asteroids!
Right-click to rotate the camera and scroll to zoom in and out.
Made for 2025 GameDevTV Game Jam.
This is my first upload for a Game Jam. And first kind-of finished game.
Updated | 17 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | Medial |
Genre | Strategy |
Made with | Unity |
Tags | Tower Defense |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Download
Download
TinyWorldDefender0.991.zip 25 MB
Comments
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Gameplay and Critique ;)
First, I want to thank you sincerely for taking your time to play and for this amazing feedback. I am trully blown away by this happening. Thank you!
Second, thanks for the constructive critique. There are some things I didn't think about (the sound control being important for youtubers). Also the tweaking of gameplay in terms of it being slower is very good advice, that I didn't think about at that little time I had to spare for one of the most important things - balancing. I have it coded in, so its technically easy, but there are so many dependancies and links between systems, balancing that would take a lot of time to get just right. (And im not happy with the current balance TBF, but that's a different story)
The satellites ring not disappearing when cursor is off planet, is such a facepalm moment :D
Cool little thing - the planet comes from the theme of game jam (Tiny Worlds) and all of that satellite thing also came from planetarny defense idea, but it did hit me during development, that space station would probably fit better, and maybe has better storytelling potential.
I would love to adress every other point you make, but I shall just say: UI was done too late and mistakes where made. (For example simple prototype ui had keybinds in, but I didn't include them in graphic version. Bad move.) Great feedback here on the interface. Explosions - 100% agree. Just the code behind it is too clunky to add it quickly and the time pressure didn't allow me to do it properly. But lessons are learned. There should be more feedback on planet impact, but this might come in version 2.0 if I give it a go (and there are lots of possible ideas, with different defences, enemies etc)
About the story - there is one ;) But obviously I failed to deliver it, and its on me. The strange, kinda unfitting music also serves this purpose (its mine, so it shouldnt invoke YT claims, but who knows with the YT algorithm...) but I have to agree its not my dream track ;) To see the story better, you probably need more factories, and they are not so compelling to build I guess. (While Im on it, I wanted to remake steel to composite or something, but decided to postpone it as I was on the timer, and it didn't make it into the build. But you show me how important this little detail really is!)
And last, but not least - thank you 100 times for your kind words about my game and encouragement for the future. I think I might dig deeper into this idea. If someone else than me find it interesting - there is nothing better to jest.
I think I should stop this essay now ;)
Thank you again for your time. I very much appreciate it.